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by Arbit 05/11/2009, 2:52pm PDT |
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Patch notes. Sure, the game should have shipped with some of these "enhancements", but the patch schedule is measured in weeks and months, not years.
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Patch 1.3.1
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New Content
• Two on Two game mode is now available for ranked play.
• Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
• We have added a benchmarking performance test; you can find it in the Graphics options tab.
• There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!
New Options:
• We have added a “Push to Talk” option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat. [I'm really going to miss the sound of my troglodyte teammates breathing, snacking, slurping.]
• We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.
Stability
• Fixed several crashes where invalid data was being written to logs.
• Fixed a common multithreading crash.
• Fixed some out-of-memory crashes on Vista 32.
• Fixed a crash that could occur if Avitus was reinforcing when a game ended.
UI Change
• The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.
Replay Improvements
• Added a 4x speed.
• Capture progress bars are now visible.
• Commander wargear and squad upgrades are now visible on unit selection panel.
• Build queues are now displayed.
• Replay control buttons now have audio.
• Decorators now show up in replays.
Army Painter
• Chapter name character limit is now increased to 32.
• Maximum number of custom chapters is now 350.
Gameplay Bug Fixes
• Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
• Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
• Tankbusta targeting priorities have been improved, now prefer to target vehicles.[How about a general priority improvement so that my units prefer to target anything over power nodes, rather than vice fucking versa]
• Fixed a bug where demolition charges could pass through terrain and not detonate.
• Fixed a bug where the Techmarine could continue to repair after being knocked down.
• Squads now unload from a vehicle when it is destroyed.[Can you imagine my sadness/fury when I lost an upgraded squad of nobz in a wartruk, not knowing that could happen? I may actually put something in my transports now.]
• Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
• Adjusted refund costs on the Webway gate.
• Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
• Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
• Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
• Adjusted Scything Talon knockback and suppression.
• Fixed a pathing problem on (6p) Typhon Arena.
• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.[Fucking yes. I’m not sure how this will work, but at least they are doing something about it.]
Text Bugs
• Fixed tooltip on Lictor Hero’s Adrenal Gland wargear.
• Fixed tooltip on Catalyst ability.
• Fixed tooltip on Warlock Champion’s robe.
• Fixed an incorrect tooltip on the “Luv da Dakka” ability.
Custom Games
• Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
• Players can now select chapter colors for AI players.
Matchmaking
• Removed the “Submit Player Review” prompt that would appear if a player left the countdown before a match started.
• Fixed a situation where a party could get broken up when host migration occurred.
Post-game stats
• We now show a “Player has left” message for all players when you quit out to the post game screen.
Achievements
• Fixed a bug with the Sweeping Advance achievement. Previously it wouldn’t be awarded if the retreating unit was the last entity in the squad.
Audio Improvements
• Speech events now fade out if a higher priority event triggers.
• Medium sound quality preset now chooses 44100Hz instead of 22050Hz.
In-Game HUD and UI
• There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
• Added a Retreat All hotkey. (ALT-X) [SCARY. These two buttons are right next to each other.]
• Added a Retreat Hero hotkey. (SHIFT-X)
• Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
• The camera no longer strafes when starting a move facing or band-box selection.
• Squads that have sergeants now display the count correctly on the reinforcement UI.
• Unconscious heroes no longer get selected when bandbox selecting multiple units.
• Targeted abilities are now usable on multi-select portraits and on squad tabs.
• Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly. [I hate that shit.]
• Player list bars no longer fade in and out while using voice chat.
• Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
• Selection circles no longer disappear on a selected unit that is performing a sync kill.
• Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
• Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
• Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
• Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
• Reinforcement UI no longer displays when a hero is selected.
• Fixed an issue where a blank square would appear when a squad was reinforcing.
• Opposing players no longer see random players’ race selection in the Player List panel.
• Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
• Fixed an issue where a black border would sometimes appear on a garrisonable building.
• Pressing space bar in a chat no longer results in two spaces entered.
Game Options
• Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.
AI Player improvements [Maybe the AI will not be worthless now? Maybe.]
• Expert and Hard players now provide higher early game pressure through a variety of tier one units.
• AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
• AI players now purchase an appropriate amount of generators.
• AI players will engage the enemy and attack more aggressively than before.
• AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat.
• AI players are now much better at using unit abilities.
• AI players will upgrade existing units with a variety of upgrades more intelligently.
• AI players prioritize capture points in a more intelligent fashion.
• AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
• AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
• AI players now can flank suppression weapons out of combat.
• AI players now purchase dead heroes at more appropriate costs.
• AI players no longer buy and cancel generators when enemies are around.
Campaign
• Mission briefing speech now only plays the first time a mission is opened.
• Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets.
• The character level up screen now accounts for rewards granted by the mission.
• Fixed a fatal SCAR error on Angel Gate.
• Fixed a fatal SCAR error on the first Lictor encounter.
Co-op
• Added a countdown timer to campaign mission start.
• Fixed an issue where the other player in a coop games hotkeys were always set to 5.
Localization
• Added support for Hungarian language. [FUCK YES]
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Hot damn - patch notes by Arbit 05/11/2009, 2:52pm PDT 
tyranids and space marines still totally uncounterable NT by Weyoun Voidbringer 05/12/2009, 7:04am PDT 
Re: Hot damn - patch notes by FABIO 05/25/2009, 2:00am PDT 
Re: Hot damn - patch notes by Arbit 05/26/2009, 5:54pm PDT 
Also, Tankbustaz? They still prefer infantry to vehicles. Found out last night. NT by Fortinbras 05/26/2009, 8:17pm PDT 
FUUUUUUUUUUUUUUUUUUCKING TAAAAAAAACTICAL MAARRIIIIIIIIIIIINES NT by Fortinbras 05/25/2009, 9:05pm PDT 
Also: Audio issues, still not fixed by Fortinbras 05/25/2009, 9:19pm PDT 
Winning space marine/Tyranid strategy: JUST FUCKING SIT THERE by FABIO 05/27/2009, 11:08pm PDT 
ork t3 nobs and tanks still die instantly to venom cannons and plasmas NT by Weyoun Voidbringer 05/27/2009, 11:19pm PDT 
(verdict: was more balanced and playable in the first day of beta, fuck this shi NT by Weyoun Voidbringer 05/27/2009, 11:19pm PDT 
They'll last longer than dreds will against that deathstar NT by and we might just take a few of the 05/27/2009, 11:31pm PDT 
BTW this just might be the worst single player campaign in RTS history by FABIO 05/27/2009, 11:30pm PDT 
World in Conflict had a pretty good campaign. So did Conquest: Frontier Wars NT by Fortinbras 05/28/2009, 12:08am PDT 
nothing is worse than wow, be more serious or no one's gonna take you seriously NT by Weyoun Voidbringer 05/28/2009, 1:59am PDT 
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