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by FABIO 01/13/2005, 10:30pm PST |
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Eyo wrote:
I don't think BG&E was great as a stealth game. It was great as a game, though. The "stealth" sections were pretty much just pattern-memorization,
From my experience before I quit for the a second time, that's pretty much what MGS3 is also. Without knowing exactly where all the guards are beforehand, you're going to be discovered by some guard who spots you through tiny cracks in a wall from 100 feet away (and who you have no chance of spotting without hiding for an hour and observing). I use the same routine I did with Siren: first time in an area I just run straight through it drawing out every guard and noting where they for next time. Without doing this, the game mimics Siren again with the fact that you have to hide and spend way too much time observation patrols patterns in 1st person mode.
PSIops, while having some really dodgy AI spotting you wherever you were, nailed that. You were stealthy because you WANTED those brainpops. You wanted to pull off these super-badass scanners-moves. But if you somehow got spotted, you had a fantastic physics-driven arsenal of "ordinary" ways to maim anyone who got in your way. That's the kind of stealth i enjoy. The kind that's a disposable approach that's shed like so much snakeskin whenever someone actually punches the alarm, and it's hard, awesome combat until everyone who knows you're even there lies strewn on the floor with broken necks and shot-out brains.
It's really a shame because there are a bunch of tiny little amusing details in the metal gear games. Stuff like shooting seaguls and looking up that hostage chick's skirt in MGS2 and getting scolded by the colonel and rose for it. MGS3 you can throw stuff through the window into Sokolov's room and he'll scream.
The problem is the game gives you no room to have fun with these things. Every second you're not crawling (this game forces you to crawl the entire time, yet exiting out of the crawl stance is a pain. Hit X once to kneel, then hit it again to stand. If you move the stick at all while kneelling you go right back to crawling. Makes switching between them a complete pain when you're in a hurry) through grass with >80% camo there's a good chance you'll be spotted by some cheap ass enemy you couldn't even see, and that means resetting your game.
Or if you are discovered, you quickly realize you can just run straight towards your objective right passed all the guards, and you'll have a good chance of making it to the next objective or ctuscene that will automatically cancle the alert. This is how I got past the first area. But then the game seems to realize that this is the easiest way to do things, so it forces you to be stealthy by often making it so you can't reach your objective if the alert is on. In that case you'll have to reset or hope there's some sort of large crawlspace to hide in, because you certainly can't hide with camo during an alert.
The 3+ minute alert mode and impossibility of hiding once you're discovered are the two main things that completely kill the fun in this game. On normal mode, this game is more frustrating than Ninja Gaiden since you're either always crawling or jamming the reset button. The whole thing is barely more tolarable than Siren, mostly thanks to the attention to detail.
Game Informer gave this game a 9.75/10, with a bold highlighted quote of "To anyone who claims that Metal Gear is all cinematics and not about gameplay - you are an idiot". So far in my first 2 hours I've crawled through 3 screens (6 if you count the fact you have to do them twice) and the rest has been cutscenes and radio conversations about retarded conspiracy theories, record breaking gay gimmick enemies, old movies (which you'll get an earful of everytime you just want to save the fucking game), the superiority of all things Japan, and how you have to carry an emotion into battle if you want to survive (I'm guessing Snake won't be able to beat the boss until he finds his emotion, which will turn out to be LOVE).
I went back and loaded up an old save in MGS1, and immediately I was having fun and giggling while running circles behind guards' backs, slapping C4 on the back of the peeing guard, basking in the fact that I have to wait less than a minute for the alert timer to run down, actually being able to SNEAK despite the fact that I can only see 15 feet in front of me because I have a helpful radar, bosses that mostly stayed in the realm of not-retarded, and fun fights with said bosses being spaced out evenly instead of making me wait untold hours.
Than I went back to Psi-ops and had even more fun. Metal Gear is riding on nothing but brand name and nostalgic expectations now. |
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Metal Gear Solid 3: Snake Eater by FABIO 01/13/2005, 2:26pm PST 
Beyond Good & Evil OR Psi-ops NT by FABIO 01/13/2005, 2:27pm PST 
If someone has this beaten, I'd appreciate a total plot summary. NT by William H. Hayt, Jr. 01/13/2005, 2:48pm PST 
1 problem, those games look awful :( NT by Question Asker 01/13/2005, 11:14pm PST 
Your loss. PSI-Ops is awesome (except for the last stage). by whydirt 01/13/2005, 11:51pm PST 
beauty fades, gameplay is forever NT by FABIO 01/14/2005, 1:03am PST 
Final Fantasy VI's beauty never faded :( NT by Question Asker 01/14/2005, 1:23am PST 
All the Final Fantasy games suck by whydirt 01/14/2005, 1:41am PST 
try playing the opera sequence again today :( NT by FABIO 01/14/2005, 1:59am PST 
Re: Metal Gear Solid 3: Snake Eater by Mysterio 01/13/2005, 3:01pm PST 
yup NT by FABIO 01/13/2005, 3:17pm PST 
You're pretty much right. Oddworld: Stranger is the best stealth game yet. by Eyo 01/13/2005, 3:12pm PST 
I think it's about time the industry admitted by FABIO 01/13/2005, 3:28pm PST 
Re: I think it's about time the industry admitted by Eyo 01/13/2005, 3:53pm PST 
Re: I think it's about time the industry admitted by FABIO 01/13/2005, 10:30pm PST 
Re: I think it's about time the industry admitted by Creexul :( 01/13/2005, 10:59pm PST 
Re: I think it's about time the industry admitted by Mysterio 01/13/2005, 11:15pm PST 
Re: I think it's about time the industry admitted by Creexul :( 01/14/2005, 12:58am PST 
Re: I think it's about time the industry admitted by Mysterio 01/14/2005, 2:37am PST 
doesn't seem that bad by FABIO 01/14/2005, 9:35am PST 
if you REALLY want to take a look at scary MGS3 fanboys by FABIO 01/14/2005, 2:33pm PST 
That is where no one is being ironic. IRONIC!!!!!!!!!!!!! NT by Creexul :( 01/14/2005, 3:18pm PST 
That's POE news, I don't know how much that counts as "anyone." :( NT by Creexul :( 01/14/2005, 3:15pm PST 
The stealth isnt even that hard by The Joosh 01/14/2005, 8:31pm PST 
Thief 3 is bearable, and Riddick by Lurker Shoomoser 01/14/2005, 12:10am PST 
"Robbing The Cradle" alone makes Thief 3 my favorite stealth-oriented game ever NT by curst 01/14/2005, 9:26am PST 
Re: "Robbing The Cradle" by who knows 03/26/2005, 12:12pm PST 
Also try "Fallout" and "Quake" good too they much sing. NT by Torgor Thermopopopopstosholous 03/26/2005, 12:35pm PST 
Hahahaha yeah that guy was STUPID. NT by Creexul :( 03/26/2005, 12:42pm PST 
great review. most accurate and succinct MGS3 review i've ever read. by Question Asker 01/13/2005, 11:06pm PST 
It helps to beat the game once so you know where the guards are by The Joosh 01/14/2005, 7:13pm PST 
review of the controls by FABIO 01/16/2005, 8:59am PST 
Summary: Video games still too hard for Fabio. by Lizard_King 02/13/2005, 7:19pm PST 
breakdown of the cutscenes for William Hayt Jr. by FABIO 01/16/2005, 9:19am PST 
Re: breakdown of the cutscenes for William Hayt Jr. by The Joosh 01/16/2005, 11:07am PST 
more counter-intuitiveness by FABIO 01/16/2005, 12:13pm PST 
Re: more counter-intuitiveness by Creexul :( 01/17/2005, 11:43pm PST 
Re: breakdown of the cutscenes for William Hayt Jr. by Senor Barborito 01/16/2005, 11:43am PST 
that pretty much sums up every SB debate ever by FABIO 01/16/2005, 12:20pm PST 
Excellent post NT by Mysterio 01/16/2005, 5:23pm PST 
This should be archived somehow. LIKE WIKIPEDIA NT by Creexul :( 01/18/2005, 2:03am PST 
I just checked the Wikipedia entry for Senor Barborito. by whydirt 01/18/2005, 2:19am PST 
Ah, the memories (tear) NT by Lizard_King 02/13/2005, 7:26pm PST 
Thank you. NT by William H. Hayt, Jr. 01/16/2005, 2:57pm PST 
Re: Metal Gear Solid 3: Snake Eater by somari 01/27/2005, 5:45pm PST 
Re: Metal Gear Solid 3: Snake Eater by Mister Helper 01/27/2005, 6:56pm PST 
Re: Metal Gear Solid 3: Snake Eater by stoli bomb 02/13/2005, 4:02pm PST 
not worth $50 game purchase credit ----> Stoli Bomb NT by FABIO 02/13/2005, 5:22pm PST 
Re: not worth $50 game purchase credit ----> Stoli Bomb by stoli bomb 02/13/2005, 5:25pm PST 
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