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by Fussbett 04/20/2009, 2:40am PDT |
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Dave Sirlin wrote:
Kojima's talk was called "Making the 'impossible' possible." He showed a side view of a ground plane and a square obstacle, saying that this square represents any obstacle in life that we might encounter. How do we overcome it? Mario would simply jump over it. Solid Snake would tuck and roll to get over it. But what if the obstacle is taller? Mario could still get a running jump over it, but Solid Snake cannot jump that high. What can he do?
This seems like an impossible task for Snake because the obstacle is simply too high for him to overcome. But Kojima, displaying the classic traits of a visionary and of lateral thinking, devised several possible solutions. Snake could get a box which would act as a step to reach the top of the wall, then climb over. He could use large balloon for lift and hover over. He could fill up the area on one side of the wall with water, then float to the top. Kojima rattled off at least 6 solutions to the "impossible" problem. As you are about to see, this really captures the essence of what it is to be Mr. Kojima.
At least six other solutions to the obstacle riddle! How many BRAINS does this man have?!
Sanitario666: That's a good summary of Kojima's game design flaws too. "Here's a problem that only exists in the wacky rules of this world I created. Find the solution I thought up."
Ray of Light: as if he would accept that balloon nonsense from anyone else
Sanitario666: Yes. "Snake buys a plane ticket to a city on the other side of the 'obstacle'." |
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