Forum Overview
::
Go Back to Quake
::
Why are people queuing up to argue with me about Quake and TF2?
[quote name="Ray of Light"][quote name="Entropy Stew"]Source engine games consistently clock up very high framerates in benchmarks. Buy a vid card that isn't made out of leaves and pine cones. And you don't think that motherfucking <i>Valve</i> can get on the horn with nVidia or ATI any time they need to? You don't think they have a direct line to people at both companies? You don't think the Source engine is part of the standard vid card regression tests, like Quake 3? Idiot.[/quote] Of course I think those things. Valve has the same opportunities to be great that JC did. But a lack of ability and/or motivation blunts the possibilities for them. [quote][quote]In contrast, many parts of the TF2 engine appear sloppy and disinterested (particle effects[/quote] What?! Ok, here's what I think your problem is: you don't understand TF2's art direction.[/quote] If this had been posted on any other forum, I'd have had to copy and paste it here. If it was on another forum AND you were talking about a JRPG, Creexul would have copy-pasted for me. Select whichever of these art directions you best understand and explain them to all of us. - Splashing water visible through two floors and for long after the normal duration of a splash - Boxing gloves scurry along floor when nemesis is in tunnels below you - Medic heal beam whipsaws in and out of the ceiling underneath medic's feet - Finite number of server joins per session before water turns purple and doors go wireframe - Pyro flame animation exists on Pyro that is not firing BONUS: locate (I promise it exists) and read their developer blog about why it is TECHNICALLY IMPOSSIBLE for non-hitscan weapons to hit where the crosshair points. [quote]Might be the DirectX vs. OpenGL thing. Alt-tabbing is a big problem in most games.[/quote] No, I was giving them a pass on alt-tabbing. Any in-game change to the resolution, AA settings, Lighting mode, etc while connected to a server makes TF2 shit its pants (observed on Radeon and GeForce). You can change these things while not connected with no problem. It probably IS a difficult problem, which is why I'm impressed by a game that solves it (P.S. a decade ago)! [/quote]