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Go Back to Quake
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12x pixels 5x framerate
[quote name="Ray of Light"]Maybe you could point out what elements of those TF2 scenes justify the 60-fold reduction in pixel output? I'm no expert, have at 'er, I'm sure to be impressed. But I bet no justification exists. In that interview, JC talks about how the engine is universally super fast. It is that way because of things he did, like programming and working with driver makers to make it fast. These are the kinds of things a genius does. In contrast, many parts of the TF2 engine appear sloppy and disinterested (particle effects, the previously mentioned pain of switching video modes in game, the absence of vid_restart, more). That is how I can so confidently claim that Quake's engine is the superior effort.[/quote]