Forum Overview
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Fallout III
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Karma, Rock-It Launcher, Repair...
[quote name="Fussbett"][quote name="Lizard_King"][quote name="Fussbett"]What happens when I get too much bad karma? Should I care? I fucking don't because here's what I need instead of good karma: everything. If you've got it in your pockets or anywhere behind you, then it's going to be fucking mine soon enough. [/quote] No. Go nuts. The worst that will happen is that mercenaries will come after you periodically at either extreme of the karma scale. Think of them as a convenient spare weapon delivery service. And the game includes a number of karma fountains in order to make the whole process less difficult, and then managed to completely fuck up enough of the karma consequences in certain big ticket moments in order to make those that try to play by the rules accept them as a joke. [/quote] The roaming traders are especially curious, because they have hundreds of caps and hundreds more worth of stock, plus shit you need for the next battle. Who is not killing these people? The ROI is off the chart. The Fable series needs to learn a lesson from this. This is what being "evil" is all about: laziness and greed, not listening to some weasel-faced NPC who offers one elf shilling more if you smash the farmers apples instead of picking them. [quote]First, you're on the right track by being a relentless dickhead in terms of making money. Second, it depends on what you mean by midgame, but I would say around level 10 is when the game will start to get a lot easier. The Rock It Launcher, along with almost all other big guns, is purely optional. It's up to you whether the weight and performance ratio is worth the hassle. It wasn't for me, and I just keep them around for novelty value. [/quote] So I bought the Rock-It Launcher excitedly, discovered it sucked huge, and worse I can't sell it back for even a fraction of my investment. Then I come back here and see that you and bombMexico advised me against it but I was too busy playing to listen! The worst part of it is that I'm already so rich and the weapons loot is so good, I'm no longer bothering to pick up any of the small ticket items. Every 7 teddybears means one less assault rifle. So the irony is now that I have a weapon that fires plentiful wasteland refuse, it's always out of ammo. [quote]<b>Repair</b>. It makes things you sell more valuable, things you combine more portable, and things you carry more effective.[/quote] Ugh, I regretted this a lot. I decided to go light on Repair early on as I like changing weapons. One thing I dislike about many dungeon crawling loot games is getting locked into one awesome weapon or armor set with which I never part. I can't sacrifice numbers for illogical variety. Taking matters into my own hands for Fallout 3, I decided that I wouldn't need a repair skill at all as my motto would be to just make do with what the Wasteland giveth. However, the Wasteland didn't giveth me shit for a long time, and I gave hundreds and hundreds of caps to Moira to repair all kinds of stuff. This really crippled me early on and also made me lust for the utility of the Rock-It Launcher... [/quote]