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MY TOP 10 GAMES OF THE YEAR
[quote name="Creexul :("]#10: Half-Life 2 It starts the list because it's the game of the year, Game of the Year Edition. #9: Half-Life: Source Extra bonus, HL1 dressed up in the Source engine, with no new models or textures or anything. And it still looks totally awesome in motion. All the crazy old models you shoot go ragdoll like HL1 always had ragdoll, bullet holes show up on aliens, enemies. The pathfinding is even up to par. But anyway, the key is: ragdolls. #8: Various GBA games Stuff like the Metroid game and the Mario and Luigi game were good fun for as long as they last. ON A ROM ANYWAY (OHHHH). #7: Halo 2 The idea of having coop built in to any game should put it on some kind of top 10 list, but this goes on the game of the year lists all over since it's Halo 2. Duel weilding magnums is THE REASON YOU SHOULD GO BUY A 5.1 SOUND SYSTEM (RIGHT NOW). Also, best vehicles in gaming. #6: Counter-Strike: Source It existed mainly to kill time while waiting for Half-Life 2 to come out. And it worked, because we could see ragdoll, physics, gunshots, crazy light effects, and other Source shit fly into our eyeBAWLS in super realtime physically simulated wow. For days after the first beta release, everyone was constantly amazed with what they were seeing that screenshots were flying all over the internet. Now after HL2's release, they are boring plain screenshots of normal action you'd see anywhere in the Source engine. But they were still stuff that somehow no one's ever seen in a game before, even though ragdolls and physics have been done in lots of games by that point. #5: Call of Duty: United Offensive It's like Call of Duty, with more missions and shit. That's all you need. #4: Vampire: The Masquerade - Bloodlines Bugs, chugging, loading times! Also: stuff. Lots of stuff in this game. There's some good stuff and bad stuff there, and also lots of other things. Sometimes you notice some of the things in the game, but then sometimes, hey, you don't. But anyway, it has the Source engine, so it gets a little higher on the list. #3: Far Cry It's like first person shooting meets emergent gameplay. And they don't go light on the enemies. Plus it has ragdolls. The only time the game seems so on rails is when you're in a vehicle. A vehicle is usually a means of opening up your paths, but in this it just closes you to the tree corridor going forward. When you leave, suddenly you can be hiding in the densest muthafuckin jungle ever made, hosing M4 gunfire at people's faces and nuts. #2: Grand Theft Auto: San Andreas More vehicles, emergence, great acting, great story, powering your character up, James Woods, a deep deep feeling of deep progression, the feared "eating and exercise" systems are incredibly easy to handle. You can fight to control gang territory at some point. Some of the bigger missions let you start off from a checkpoint if you die. Huge countryside to ride around in. More of a game than GTA3 and Vice City combined. To tell the truth, a GTA game that would've just had a new city and new cars might not have justified playing. This does. #1: Half-Life 2 Game of the year, century, millenium, ever. The game with the most "holy shit I just DID THAT" moments out of any game in the past billion years. Sometimes those moments are the same moment over again (see your surprise final weapon in the citadel). Half-Life 2 goes beyond good things you can say about the game because we haven't yet tapped the potential for appreciating what the existence of Half-Life 2 will give to the world, so it might have to stay on the Game of the Year lists for a few more years. <b>DIS</b>HONORABLE MENTIONS >:( Doom 3 It wasn't that the game was dark. It was boring. If it ended at the 10 hour mark, I guess it would've been a better game, but then it would've been too short. You know what Doom 3 needed? It needed to be Half-Life 2, which went on for 20 hours as well, but never dragged. Ninja Gaiden All they had to do was either make an "easy" mode, or make enemies do less damage. They forgot to do this, so the game forgot to be playable to most people, except for those hardcore fags who have a billion "wallscrolls" of Tenchi in their room and listen to J-pop because it's so much better than (psh) <b><i>country music</i></b>. The developers could've learned a lesson from Half-Life 2, which is to make your <b>playable video game</b> playable <b>to people who play video games</b>, and not people who dance, penis-softeningly, to their latest mix tape of anime show theme songs. Deus Ex: Invisible War Did this even come out this year? I don't know. Anyway, it's an FPS, dumbed down and with most of its originality from DE1 stripped out so it can be ported right to the console. If they're really going to cut all the complex interface and interaction, they should just make it more like Half-Life 2. Metal Gear Solid 3: Snake Eater This game wasn't bad, but it still had a story and writing. This ends up being a <b>most fatal blunder</b>. The writing is horrible, if not worse than ever. Hey, what was that? THERE GOES THE LAST SHRED OF DIGNITY! The writers couldn't get over that people hated Raiden, so any time anyone resembling Raiden shows up, people scream obscenities at him with a minimum of subtle assfucking. I believe a mop shows up in the game that someone calls a faggot (and asks what team that switch hitting mop is playing for) before realizing it isn't a human being who may or may not be a character who--in the future--will resemble a man named Raiden/Jack (David Hayter). Halo 2 What's the big deal about 16-person multiplayer on a console? Hey let me just finish my round of 40 person CS Source and check this out. Wait, never mind. <b>I'm already on a computer which is better for multiplayer first person shooters and has been for the past 20 years</b>. Oh yeah the ending sucked assdicks too. As opposed to the HL2 ending, which was totally objectively awesome.[/quote]