Forum Overview
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Resident Evil 4
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Spent some more time with the second scenario "Shanty Town"
[quote name="Lizard_King"]Times Sheva died: 0. I tried stripping her of all other weapons beside her pistol, then giving her all of the pistol ammo while I happily machine gunned away. She was a little trigger happy, but did an excellent job in the sections we were separated, giving me just enough time to do my part. She did not seem as useful in the parts where we were together, but a part of that is my "run like hell" approach to zombie management. Definitely not a hindrance, though. On a side note, Chainsaw Guys are real sons of bitches. 3 barrels and 50-60mg rounds, plus one melee qt attack, and no signs of imminent death. I had to leave at that point so it may have been right on the edge of dying, but if that's what average minor bosses are going to take, it should be a hell of a time. Hopefully once weapon upgrades enter the picture, it will be more of a manageable situation. Also, zombies definitely have some pathing issues still. Not that I'm ungrateful for the opportunity to get some easy headshots (and I hope they never get rid of the cheap shot through a window at a zombie standing still), but the first scenario showed much stronger evidence of the chaotic direction the game was supposed to have, with the wall destruction and the aggressive pursuers. [/quote]