Forum Overview
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Mercenaries 2: World in Flames
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Re: Actual worthwhile comments on the game instead of worthless comments.
[quote name="Weyoun Voidbringer"]one thing that was always a little goofy about the previous mercs game as well as this one is that in order to make the game difficult, they put you up against enemies who spam explosions at you, however they did a better job of balancing it out in this game by making enemy bullets a bit more dangerous (as opposed to being completely harmless) one other huge buff to your player is that the c4 bundle is extremely useful now, in mercs1 they were like bricks you had to stop yourself in place to set down and they were basically worthless unless NOTHING was around to shoot at you, in mercs2 the c4 package can be thrown a short distance like a short range extra powerful grenade another huge buff is of course the ability to sprint, so being on foot isn't as agonizing as it used to be one thing I definitely like that turns up the challenge (without involving enemy rockets or tank shells) is the new heavy vehicle hijack minigame thing where you have to hit specific button prompts to overpower the enemy pilot and take over their tank/heli it really seems like the devs for this game took some inspiration from just cause, with the jungle setting (which still looks nicer in just cause than in this but I'm not gonna complain) and the grappling hook for taking over helicopters as well as the mini missions to take over an enemy building with the help of friendly npcs so that you can gain a new friendly base (awesome as fuck), so pandemic picked up some really good ideas WHY CAN'T BLIZZ LEARN FROM THEIR OWN MISTAKES/OTHERS SUCCESS?[/quote]