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Re: Hey Zseni
[quote name="Grumah"][quote name="Zsenitan"] Oh man. I don't even remember this, it must have been fairly baroque. Well here's a quick guide: 1. Combat is (mostly) optional. You can play the entire game and the only combat you'll ever have to engage is the bits right at the beginning, and then boss battles. You can get all the best spells, items, and equipment by playing the card game. 1a. The card game is as difficult or as easy as you want it to be. You get to pick which rules you play by, and which ones get propagated throughout the rest of the world. If you want to play the very straightforward game, it's an easy version of tic-tac-toe; if you want to play a foofy bullshit thousands-of-combos game, you can do that too. 2. Levelling is (mostly) optional. Monsters level with you - maybe a better term is "scale", with the scale being much smoother and less annoying than the similar setup in Oblivion - so the difficulty curve isn't a curve at all: it's a straight line. While you can do lots of cool stuff at max level, it is perfectly possible to complete the entire game without hitting level 20 and there are no penalties for doing so. 3. (Mostly) The characters are only minimally caricatures. The hero is emotionally unavailable, the heroine is spoiled and jejune but she's uncomfortably aware of it, the antagonist is a frustrated romantic. There are a couple of screwballs and aeon-bishie-super-goth-nonsense-angel-wings guys, but by and large the characters play things pretty straight. While portraying Teenagers Saving The World, they are not spared from having teenager flaws. 4. Instead of Vaguely Archaic Fantasy World, it's Future Fantasy. Taking all the best bits of the Phantasy Star aesthetic, the game world is seized by some very modern conflicts and colored by modern cities and modern technology. It's a relief after billions of Ye Olde Fantasy Tavern kinds of games. 5. Party members have overlapping jobs. Putting together a party is based on your playstyle, not in-game mandate. 6. Magic is not dominant. Summons are free and powerful. There is no mana. 8. You get paid a salary. There is no need to grind for cash, though you can if you want.[/quote] 1. if you're going to do anything but play card games then no combat is not optional, you certainly can't visit the other cities until you progress in the normal story. The card game is boring and gay and if you don't transform any enemies into cards then you will have to spend all the rest of your time getting cards by winning them from other players. 2. if you don't level then you will need to spend even more time drawing magic to bind it to your stats. WHATS EVEN MORE BORING THAN GRINDAN RANDOM ENCOUNTERS? 3. generic generic generic, squall has a fucking faggy gay coat 4. GENERIC techno fantasy, still an upgrade from ffx and whatever, but a downgrade from FF3's magic steampunk tech hinted at in the first area 5. that just means that like in FF7, party members were totally interchangable and not at all unique, thereby making a shitload of them useless 6. unskippable summon cinematics are ultra boring 8. what happened to 7?[/quote]