Forum Overview
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Zork I: The Great Underground Empire
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Re: ICJ! What's the easiest way to get started writing text adventures?
[quote name="Ice Cream Jonsey"][quote name="Gutsby"]Nothing too complex, please![/quote] I'd suggest getting a hold of the Inform 6 designer's manual. There are links to a free PDF download as well as hardcopies <a href="http://www.inform-fiction.org/manual/about_dm4.html">here</a>. I just sat down and started working through the examples they offered. The book is really well-written. There are lots of examples from Infocom games, and it really does a great job getting you to the point where you are making things with the language quickly. In terms of a computer book being an instructive aid to learning the language, versus a pure reference, it is the former. What also helped me was having the source code to a game I already knew handy, through a port. <a href="http://www.ifwiki.org/index.php/Adventure#Z-code_ports_.28350_points.29">Adventure</a> has been ported to Inform 6, and it helps to be able to say, "OK, I want to have something like a wandering dwarf in the game... how did they do it in Adventure?" The Usenet newsgroups also have a ton of info at rec.arts.int-fiction and rec.games.int-fiction. Most questions you might have initially have probably been asked and answered there. If you get something you like up and running, think about entering it into the <a href="http://www.ifcomp.org">2008 Interactive Fiction Competition</a>! You'll get lots of feedback, and could very well win a prize. The first time I entered, Sierra took pity on the last seven finishers and gave them Gabriel Knight coffee mugs. I finished 31 out of 38 and am drinking out of that very mug as I write this post! ICJ [/quote]