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[quote name="FABIO"][quote name="FABIO"]Just remember, when designing your RTS, only one thing matters to professional reviewers: does it contain supply lines? It worked for the critically acclaimed Seven Kingdoms (even worse than Kohan), and it worked for Kohan. The only thing I remembered about Seven Kingdoms was 85% of the game was trying to keep your economy afloat by trading clay pots with everyone. Kohan is BARELY more fun than that.[/quote] <a href="http://www.quartertothree.com/inhouse/news/440/">http://www.quartertothree.com/inhouse/news/440/</a>[/quote]