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Re: Grumble Grumble
[quote name="FABIO"][quote name="Jhoh Creebul, Witch Toucher O_O"] Death Mountain in this game is a giant boring maze of boring caves, about 20, full of boring monsters that will end the game for before you get halfway through. That's even if you know the correct order of caves to go into, <a href="http://db.gamefaqs.com/console/nes/file/zelda_ii_death_mtn.gif">it looks basically like this.</a>[/quote] Death Mountain was a bitch, but really the only point where I got stuck for a while. Easily trumped by the time spent bombing, burning, and pushing every obstacle from every direction in Zelda 1. [quote]You can walk through a whole dungeon without finding the special item you need to advance through the game. You can get to the end of the dungeon, kill the boss, put the stupid jewel in the stupid statue, and take the shortcut back out of the dungeon and not find the candle or whatever and realize you have to go back in because this game isn't intuitive like Zelda 1 was.[/quote] This was different from the mandatory treasure item in Zelda 1's dungeons? [quote]One part of the overworld is blocked by a giant black spider type thing. The only way to know what to do with it is ignore it until you find the flute in a dungeon and then go up to it and hit B, and that will play the flute at it apparently which makes it disappear.[/quote] Taking the flute that caused a tornado to randomly teleport you places then figuring out that playing it at one specific lake will instead cause a dungeon entrance to appear. [quote]The second to last boss in the game is completely invincible. You can't damage him. Ever. You could try using the final spell in the game, Thunder, but it will wipe out all of your magic, and that's if you have full magic in the first place. [/quote] A fraction of your magic if you had max level. [quote] not to mention the approach to the final dungeon where unkillable enemies throw rocks at you from a place where you can't reach them, and you're supposed to just run through it and either get your ass beat trying not to die or do it extremely slowly running back and forth taking perhaps an hour trying to avoid rocks.[/quote] Blow through it with fairy. Once you reach the final palace you will continue there every time you lose all lives. [quote]The final dungeon is so huge and full of dead ends and singular enemies that can kill you if you don't just avoid them that <a href="http://db.gamefaqs.com/console/nes/file/zelda_ii_palace_7.gif">even with this map</a> you can't really tell where to go until you've gone the wrong way. Doing this without maps and cheats and walkthroughs could involve a month of trial and error. Or, it could take forever, unless you can eventually get through the hundreds of instant death pits and enemies without dying, to get to the end boss which can kill you instantly.[/quote] Death Mountain in the first zelda wasn't that much better. Maybe if it offered a map to the map? [quote]I don't know if anyone remembers the final levels of Ninja Gaiden 2, but they were impossible, even with infinite continues. You could perhaps see the second to last boss, who would assrape you because you lost all your shit dying several times on the way up. And then there was another boss after that, who you'd only see a picture of <b>hidden behind another picture</b> in the Nintendo Power's "teaser" of the end of the game.[/quote] Ninja Gaiden 1: lose all your lives getting hit by enemies while trying to jump pits, only to die to one of the 4 final bosses and start the entire area over on your last life =([/quote]