Forum Overview
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Metal Gear Solid 3: Snake Eater
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Re: My First Ten Minutes with Metal Gear Solid 3
[quote name="Anonymous loser #31"][quote name="Fussbett"] ...a WW2-era Japanese soldier goading you into working harder! The new camoflauge mechanic adds much in the way of stopping the action as you select camo patterns from the options menu, "intuitive" is a word the MGS team hasn't learned, and I can never see where the enemies are at thanks to the crazy limited camera. R1 to look through Snake's eyes, hold square to go into "gun view", but no buttons for "I'm crouching behind a rock and the bad guy is offscreen, thus INVISIBLE, help". Anytime I'm spotted I feel it's because I was wrestling with the controls or simple lack of information, never my fault. All the same deficiencies from MGS2, but exasperated in the flora of the jungle setting where grass obscures your view constantly, and god help you if you're behind a log. <b><i>GOD HELP YOU.</b></i> Once spotted, I like to run around and PRESS UP AGAINST TREES which I accomplish by getting close to a tree... Despite five different people on my team telling me to sneak, use stealth, or sneak using stealth because the world will explode if I don't use sneaky stealth, it turns out that you can just stab everyone. Hideo Kojima should bite the bullet and fully realize his MGS trend by making Metal Gear Solid 4 turn based, or better yet, a book.[/quote] My friends use my inability to master the above techniques as a form of ridicule. I am not l33t enough. Then again, I did not spend 17 hours a day trying to master the system. Instead, I spend it out, doing productive things. but hey, HURRAY FOR MGS3, turning me into a social outcast. :([/quote]