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Half-Life II ???
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Re: The first ever halfway negative review of HL2?
[quote name="Creexul :("][quote name="Fullofkittens"][quote name="FABIO"][quote]Gordon Freeman appears to be covered with a powerful adhesive substance, because he has a tendency to stick to everything. For instance, he constantly gets hung up on AI helper characters, who tend to mill about stupidly and block the way. Taking potshots at a Gunship or Strider is perfectly challenging on its own, but expect to be chewed to pieces time and again when you try to duck for cover and three helpers are standing in the way. But they're not the only danger: even a shallow, 1-inch-deep raised groove in the wall can become a deadly impediment that causes Freeman's sticky shoulders of doom to become hung up in the heat of battle. And you'll be amazed at how difficult it can be to get past some of the interactive debris strewn about the game. For instance, a sheet of metal laying flat against the ground can bring your forward momentum to a halt. [/quote] This was a major problem in Bloodlines too. Especially in all the "run down building" levels where debris littered the ground, and ESPECIALLY in that damn condemned hospital.[/quote] The "bonking into NPCs" problem is the only gripe I've had about HL2 so far: in the cemetery level, you have to wait for Grigory to be way clear of each fence before you hop it, or you sort of float off into space and fall backwards. Annoying, because you're forced to follow him. It doesn't seem at all like you're colliding with him, it just seems like you sort of outsmarted the engine and are now bouncing. Pretty minor gripe, considering how many physics things they do really well, but geez.[/quote] That's the game's way of people shoving you out of the way.[/quote]