Forum Overview
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Caltrops Pinball
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First Impressions
[quote name="Mischief Nitpicker"][quote name="Fussbett"]- When two FAG NT targets are hit simultaneously, the sample plays twice as loud.[/quote] I would suggest instead of the 8-bit sound and then the voice sample after a second delay, just play the voice sample instantly and save the 8-bit sound for something else. <U>Issue</U>: Every time I launch the ball it gets caught on the edge of the right ramp. I would either move the top curve of the launch lane a little lower or move the ramp a little higher. <U>Suggestions/Improvements</U>: - I don't know if being snooped happens enough to warrant both main bumpers. What about those pictures of people swallowing guns from the HL2 mod article? Or that comic someone drew of Creex as a bear in a Cheez-its shirt? You should also add a picture of Troll Police Caruso next to YEEEAAAAAH! - Add more targets to the upper level, especially along the backboard on the left side. Right now it doesn't feel like there's much of anything for the upper flippers to do. Also, make it transparent or add some sort of visual clue to make it apparent that this is actually at a higher elevation than the main playfield, it looked flat to me at first glance. - There's a lot of dead space in the center of the playfield. Add some rollover targets. Or even better, turn the big caltrop in the middle into a spinner, making it function somewhat like its namesake. That's all for now. Great Job! Can't wait for the final version.[/quote]