Forum Overview
::
Mass Effect
::
Re: I'm nowhere near done, but I think you're going to lose that bet.
[quote name="Lizard_King"]Another bonus: for completists like myself, it is possible to easily max out one path and get pretty far along the other. Meaning so long as you are willing to sink some time into it, it's ok to throw in a few good guy calls that make sense vs having it be a strict binary. You get the achievement for it (and stat reward) at a mere 75%, easily attainable during the story missions. Most importantly, instead of being tied to EVERYTHING as in KOTOR, it only directly affects your intimidation or charisma stat's possible maximum (other than the plot, of course). Using either is perfectly viable, I'm using the endgame to see how just how many good guy points I can pull out of my ass. Improving one does not harm your skill at the other, it just gives you more options in that direction. Mind you, in true Bioware tradition, the conversation mechanic is more "choose your own adventure novel" than strictly gamey conversation trees (eg Fallout) with possibilities for failure and a lot more guesswork. I can see where that would bother some people, I'll take it in lieu of the sort of solutions I've seen other games go with. The tutorial is terrible. In retrospect, the manual is about average, but damned if I'm the kind of guy that reads a manual first. There are a lot of things I wish I'd known early on about the game, but I don't know what exactly people regard as spoilers (does tactical WELL NO FUCKING SHIT I SHOULD HAVE KNOWN THAT AND DONE IT BEFORE I DIED FIFTY TIMES information count?). It's a good thing other people nerded through it far ahead of my own progress, or else there's a lot of things that would have taken me even longer to find out. The mako zoom + cannon combo, for instance. [/quote]