Forum Overview
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Mass Effect
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How far are you?
[quote name="Lizard_King"]I also agree with a lot of what you are saying, but my opinions of things definitely...evolved as I got further in the game. There was a lot of bitching about the inventory system that I initially agreed with, and now that I have the hang of things it's not that big a deal. Really, if they just gave me an easy way to switch ammo and the ability to prioritize certain equipment (no, my biotic alien does not need any assault rifles, thank you), that would save me a lot of time. Conversely, I thought all of the people bitching about the Mako were bad at videogames, and that also changed. It's still easy as hell to kill anything from the vehicle, but now that I know that you get far more experience for fighting on foot, I have no choice but to kamikaze like an idiot for the coup de grace, whether it's a geth trooper or a thresher. Well, that, and some of the planet areas, especially in the story planet invisible walls valleys, are definitely broken. The Qt3 thread filling in the gaps in the manual really proved to be very useful. For instance, realizing how to work the zoom in the mako changed everything with respect to the vehicle portions, as well as knowing that the real easy money is in planet surveying. So, yeah. Great game, and I'm 34 hours in, level forty something, and still on the third story planet (Noveria was my 3rd). The renegade path is roughly a thousand times better than anything KOTOR offered me, if only because I periodically get to waste unarmed civilians for the crime of standing between me and my mission, even if my mission is just making bank. I think my favorite renegade moment is the 3x double cross that I recently pulled off, even if it was Bioware at its most contrived. I liked KOTORS in spite of the Star Wars, not because of it. So ME was pretty much perfect in terms of what it hyped, and it delivered on enough of those promises to make it worthwhile. Less than the obvious GoW combat comparison that a lot of people are making, I think I like this game because it fleshes out what a lot of my other favorite space games (from Escape Velocity to Space Rangers 2) used abstractions for, and cuts out a lot of the fluff (no one really wants to be a trader). [/quote]