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Jhoh the investigative journalist part 236
[quote name="Lizard_King"][quote name="Jhoh Clbbl O_____O"][quote name="Lizard_King"]Yeah, right. There are some great set pieces, and some really tight scripted events.[/quote] I believe just a few posts up you were whining about how the entire game involves running across open fields (which is only on veteran difficulty anyway). So which one is it?[/quote] I'm sure somewhere in your mind there is a conflict between liking the feel/style of the game and the impression created by its setting and regarding the AI and combat as fundamentally broken. I don't see why monster closets are still ok in 2007 (See GoW's holes for a clever balance with in game tactics that handles the spawn point), especially not when so blatantly tied to checkpoints. I could understand some missions being focused on getting from A to B, but for me it really took away a lot from the game to have no real incentive to kill all my enemies intelligently. As you note, grenade spamming is a valid tactic for both sides, and I think that's gay. Calling it a flash bang doesn't make it any more fun for me in the long run, although once again the aesthetic part of the implementation of that feature is unimpeachable. The setting alone was worth the price of admission, even if the multiplayer wasn't the only the game that could displace TF2 for me (the party system was a big chunk of that, I suspect, more than the actual gameplay, but nevertheless I'm still getting a lot out of it). Some of the marine levels in particular are D-Day-Saving-Private-Ryan glorious, even if they are paired up with retard-friendly mechanics much of the time. I'm sure there's a place where immortal squad members are a stroke of programming genius, but I think that's the kind of thing you have to be a lot more careful to get away with than they did in, say, the sniper levels. I could go on, but I'm sure you've already got your rapist wit ready to go, so we'll skip the foreplay. [/quote]