Forum Overview
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The Elder Scrolls
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Awesome
[quote name="Quentin Beck"][quote name="Zseni"]in regular Oblivion EVERYTHING LEVELS WITH YOU, which defeats the point of levelling in the first place. [/quote] This is why I stopped playing the game at lvl 14. If I can integrate these mods mid-game, I'm back in this motherfucker! [quote name="Zseni"]<a href="http://www.tessource.net/files/file.php?id=4432">Living Economy</a> Instead of being able to beggar a merchant (as in Morrowind), in Oblivion you can only sell them stuff worth less than their arbitrary payout point. (If Termitius Fangrulius only wants to pay 400 gold for anything, you can't sell him anything worth more than 399 gold. But you can sell him infinitely many items worth 399!) [/quote] At least at my level with the kind of shit I'm selling, I'd rather have merchants with a price cap and infinite funds than no cap but only a couple of thousand bucks. I justify the price cap as a result of some crazy local "luxury goods tax" and pretend they have really good auditors in Skingrad, but when I'm selling goods at half their listed price, I absolutely expect the buyer to find infinite cash somewhere so the infinite money thing isn't such a big deal for me. I suppose it would be more realistic if he popped out to borrow from whatever passes as a Jewish money lender in fantasy (Tolkien said it was Dwarves) but if that can be abstracted, great! [quote name="Zseni"] Additionally adds variable local economies, so you can buy low in Bruma, sell high in Skingrad, etc[/quote] No, you fool! This will destroy the economy! Apart from the single loading screen, it's absolutely costless to travel between cities in Oblivion. Creating any kind of arbitrage opportunities without removing insta-travel or at the very least allowing enemies to regularly intercept convoys will ruin the game for any sensible person.[/quote]