Forum Overview
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Are Games Art?
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I'm not sure who originated this line of thinking, so I'll say it was FSBT
[quote name="Ice Cream Jonsey"][quote name="Fullofkittens"]For videogames, the thing that they need is immersion. A good videogame is something that you can play and totally forget what you're doing and become one with the little falling blocks. Good graphics and sound are nice. A good story doesn't hurt. Character development doesn't count. [/quote] Yeah, but most of the people working on video games couldn't tell a good story or develop characters to save their lives. For those that can, they are boxed in by their publisher's (understandable) request for a genre. In fact, games that seem to pay attention to that sort of thing sell worse. But the hours stink, the job stability is questionable and the autisim practically required. For every INC there are literally 100 ΒΌ23ers working in the field who couldn't develop a game and story with character-based conflict (for instance) because as soon as they began to plot it out they'd have to stop and frantically search for dinosaur jpgs. But my favorite games are mostly arcade ones, so I know where you are coming from, FoK. That's the thing, there's one ruleset for books (keep turning pages) one for songs (keep shit out of your ears) and a different one for each video game. But then, Ebert's the kind of guy who wouldn't change his opinion unless some modern-day, dexterity-free slideshow like Myst came out and gave him exactly one and only one interesting decision. A 10 minute game that had him pick between a baby falling over a waterfall or a girl with big cans falling over. Completely off the radar for any reasonable person, Ebert would finally change his opinion because he discovered it himself. He totally seems the kind of guy who actively shits upon things that his friends found out about and try to make him watch or see or play because if he didn't find it himself it must be bad. the dark and gritty...Ice Cream Jonsey![/quote]