Forum Overview
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Gamerasutra
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Re: No, fast min-max
[quote name="TehFieryBalrog"][quote] Unfortunately no, because the game inevitably devolves into 'RUSH THE CENTER AND PUSH HIM BACK INTO HIS BASE' Tug of war. All the development that went into Starcraft, all the millions of hours that have been spent playing it have reduced it down to a game of fucking Tug of war. Tell me you don't see something wrong with this. [/quote] Jesus titty fucking christ. The next time I desperately try to outflank a terran marine-medic-tank push with lurkers I'll be sure to keep in mind its all about "rush the center and tug of war". The presice coordination required for the zergling cannon fodder to arrive precisely in time to allow the lurkers to be able to position themselves within and behind the marine formation- yep, "rushing the center". The mutalisk air support that needs to come at precisely the right time or else it'll be slaughtered before the lurkers get in position- yep, "rushing the center. When I use dark swarm and the game turns into one of chicken- the terran tries to retreat with formation intact and set up again, while I try to disrupt it- yep, "rushing the center". Dear lord, and all this example is the equivalent of one chess composition or one tactical battle, meanwhile you have the big picture in terms of teching, upgrading, producing, resource gathering, and ultimately the meta game.... Manual dexterity is the STARTING point as someone brilliantly pointed out. Its what allows you to do these things well. But how about I just summarize: don't suck balls at a game but then turn around and try to lecture other people about it..?[/quote]