Forum Overview
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Fallout III
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That's what we said any time we had a problem in Fallout Baws.
[quote name="Jhoh Cable o_O"]"Wow, nice job BLIZZARD >:(" any time we had to slog through a boring piece of shit laser puzzle or fuckin jump over a bunch of bottomless pits. That laser puzzle really sucked. Most puzzles in games suck (except of course for the HL games). But in this one near the end you have to activate some consoles to make the next instant kill bullshit laser field go down, while the previous one goes back up. Laser field #20 can't be shut off but you're supposed to duck under it, which is the game's ONE SINGLE justification for having a duck function. I wasn't expecting the normal Fallout depth (like having a repair skill or using the wrench or whatever to deactivate any laser field you want at will if you just had the stats for it), but still this was more boring than the Dark Alliance games. Some people just don't know how to design outside of the fantasy genre (they are called FAGGOTS, and <b>other</b> blizzard employees). Every time you see a giant blown out wall that it looks like you could seriously just crouch through or pass right through, but it doesn't let you because there is a giant pipe going past it, THAT IS NOT ACTUALLY FULLY BLOCKING A HUMAN BODY FROM PASSING THROUGH THE AREA, you will want to throw up. Same for "invisible walls" made of fucking tall grass or thin trees or some gay shit. These things are really rare, but every time they show up in the game you want to punch them. There is actual product placement for Bawls, some kind of fuckin EGAME ATHLETE ENERGY DRINK, which I actually didn't know was a real product until I looked it up. For the first 10 hours of the game you just find a singular Bawls bottle cap which you can sell for 100 bottlecaps. Then you start seeing a couple Bawls posters show up on walls (just a big blank blue poster that says BAWLS on it). Then near the end of the game, inside a giant vault laboratory (which just reminded me of the shitty Doom 3 Delta Labs that never fuckin ended and were just hallways of boring enemies rushing at you head on) suddenly you are picking up like a hundred bottles of Bawls, a couple caps, and the only use for them is to sell them to the Vault Tec Vending Machine shop that you'll be running across every once in a while. I guess it's this game's alternative to Dark Alliance's recall potion (which was just a town portal in potion form). Almost every map in the game is made with the same "random map generator" that Soldier of Fortune and the other fuckin shitty games made where they just flop out some crooked hallways and slap some doodads on there. The longer they make the hallway and more locked doors you have to fuckin go around back and forth back and forth, the more "depth" they think they have added to each area, when really they've just made it an asspain. If you're playing coop, you don't share money, so you have to split all your bottlecaps. What's even worse by about a million percent is that you can't trade or drop ammo for other players. If you bust open a crate (crates in the future: still crates) and are pounding the square button, any ammo you pick up is yours for all of eternityyyyyyyyyyuh. Did you pick up heavy bullet ammo, but the other player is the one with the heavy machine gun? That is just too FUCK!!!!!!!!!ing bad. Come on, they couldn't even put your ammo into the inv screen that has your stimpacks and quest items? Anyway it was an okay game just like the Dark Alliance games, but eventually too frustrating to ever recommend. Dark Alliance 2 is more advanced and more interesting as a coop arcade hack and slash RPG. Overall: 5/10.[/quote]