Forum Overview
::
Dwarf Fortress
::
Re: "World generation takes a long time: 20 minutes on 2GHz, over 1 hour on 400M
[quote name="E. L. Koba"][quote name="Ice Cream Jonsey"][quote name="Ray of Light"]Is this a joke? <img src=http://www.bay12games.com/dwarves/screens/meeting_hall.PNG>[/quote] I don't want to pass myself off as any kind of Dwarf Fortress guru. I've only just started playing it. But from what I can gather, that shot is just a small portion of the world and the game rejects a number of <i>possible</i> worlds that your dudes would get killed in until it finds a suitable one. Of course, with the worlds I'm given and my own low skill, I suspect my dwarves are killed much more quickly than they would be if I had simply been given a rejected world. A less hospitable place for my characters could only happen if the game generated and then ran FDISK. the dark and gritty...Ice Cream Jonsey! [/quote] Yah, it creates a huge fractally generated world, with room for like 50 different forts. Then it simulates ~1000 years of history, which creates the civilizations, place names, heros, legends, etc. <a href="http://img206.imageshack.us/my.php?image=worldmap110500ty1.png" target="_blank" title="Example generated world">Example generated world</a> <a href="http://img247.imageshack.us/img247/6397/localmap2106019469el9.jpg" target="_blank" title="who are these people">Some crazy guy's fort</a> It also has a rougealike rpg mode built in where you can just travel around the world and kill shit. If your character dies, then he becomes a legend in the world, along with whatever killed him. Also some mode I haven't tried out where you can bring a group of dwarves to re-conquer one of your abandoned forts. But yes, those are the "graphics".[/quote]