Forum Overview
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Eve Online
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Re: raw numbers vs ratios
[quote name="Entropy Stew"][quote name="Flavio"][quote name="Entropy Stew"][quote name="Flavio"]Or do missions for that matter. 15 minute mission payoff: 50,000 credits 20 minutes of mining: 35,000 credits 20 minute cargo delivery: 200,000 credits stealing left over loot from pirate victim killed while I watched safely cloaked: 500,000 courier mission scams where you intentionally ambush your couriers in order to keep their collateral: potential millions[/quote] You don't know how the game works. I can make somewhere in the vicinity of a couple mil mining omber for 20 minutes in high sec and selling the isogen. In low sec, I'd get around 60mil an hour on bistot. And level 1 missions are shit. You can make 2-3 mil off a hard level 3, and quite a bit more on level 4s. Hell, you can make hundreds of mil per day trading if you are flying a freighter and have capital enough to fill it. -/ES/-[/quote] So at higher levels, mining makes 2-60 mil per hour, missions 2-3+, and cargo hauling hundreds of millions. Hey look I'm still right.[/quote] No, you still don't know what the fuck you're talking about. High level missions = level 4 = fat loot, but I don't know the payout because I haven't been running them. Mining and belt ratting are about even per-hour at the high end, and a freighter costs a billion isk and is the slowest fucking thing in the sky. Slow like several-minutes-to-turn-around-slow. Trade routes also require finding a profitable route + return route ahead of time and, as I said before, having enough isk to fill the hold and not cripple yourself should you lose the ship. The biggest money maker in the game is tech 2 production. Setting up a HAC production line is a license to print money, but is a multibillion isk undertaking best left to mid/large size corps. Nothing like having a fleet of dreadnoughts jump in and reduce your production line to ash, after all. -/ES/-[/quote]