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Culdcept (PS2)
[quote name="Fussbett"]I just got into Culdcept which is a favourite amongst the select few but largely ignored. I'm loving every nerdy minute! It's Monopoly combined with a collectible card game like Magic: The Gathering. Roll dice to walk around a board and "buy" land by protecting it with creatures summoned from your cards. Level up the land gradually as you would buy houses and hotels, charge exorbitant tolls to unfortunate players who land on your Kraken, and invade other occupied squares you think you can overtake. It starts off rather simplistic, "giant rats" facing off against "fighters" with maybe the odd "+20 chainmail" modifier. Soon though, crazier cards are introduced and three levels deep you'll have a battle of a Dhamphir versus an Angospora with creature skills, element bonuses, spell modifiers, scroll attacks and THEN the +20 chainmail card. Just when you think your head will explode because your Succubus has an Anti-Element cast upon it, so surely it will lose against any ST40+ attack, forfeiting your level 4 territory unless you draw a Negate All card soon (or if you put Beelzebub into play to give a +10 HP bonus to all Earth creatures! LOL!) Culdcept introduces the concept of "symbols" which appears to amount to a commodities market on each board. Can you see the smoke coming out of my ears? The only downside apart from the absolute SNES graphics is that the steep learning curve and stink of geek that radiates from the screen will turn off any human opponents, so you'll only ever play against the AI in "story mode", never against a human. At least if you have friends like mine. It is possible to play with 4 players at once, deathmatch or teams, so if I ever find myself in... MIT, say, I'll be able to throw down with three other Culdcept fans. My custom deck is ready. <a href="http://www.necgames.com/movies/culdcept.mpg">http://www.necgames.com/movies/culdcept.mpg</a>[/quote]