Forum Overview
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Battlefield 2
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out on the 15th, final changes
[quote name="Flavio"]Dolphin Diving is no longer possible * Players can no longer jump and shoot at the same time * "Prone Spamming" is now fixed * "Sprint exploit" is now fixed * Helicopter now carry 8 missiles rather than 14 * TV-Guided missile now have a shorter range * Damage decreased from M134 <font color=yellow>(what? NT)</font> * Hit points on all air vehicles has been reduced * AA missile lock has been improved <font color=yellow>(long overdue)</font> * All support kit weapons have been adjusted * All Sniper rifles have been adjusted * Sa80 has been adjusted * G3A3 has been adjusted * Reload while sprinting has been enabled * Medic defibrillator paddles have been adjusted. They now reload while not in use. * SCAR-L reload sound has been fixed <font color=yellow>(SB will be thrilled)</font> * Server setting to allow friendly fire to be off on mines without affecting other weapons. * Server search filters now work properly <font color=yellow>(three patches later the browser finally works)</font> * Mines can no longer be destroyed with other explosives * Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased * Flash bang effect radius decreased * Added unlocks for Sniper and AT kits * Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. * Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. * Fixed a bug whereby non-xpack mods cannot use xpack shaders. * Fixed bug in TV guided missiles of Havoc helicopter * The LAV25 now no longer shoots through penetrable materials. * Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). * Performance gain found in static mesh rendering. * Detonation radius from grenade launcher explosions has been reduced. <font color=yellow>(loving this)</font> * Grenade launcher projectiles now have a minimum distance. <font color=yellow>(this too)</font> * Fixed bug with capturing a flag from outside of the flag radius. * Fixed map selection screen issue on Wetlands * Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe. * Tanks taking damage from the terrain has been reduced * The Red/Blue nametag bug has been addressed * The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently * The distance for throwing hand grenade, ammo packs, and health packs has been increased Instead of reducing aircraft hitpoints (again), I'd be happy with with just stinger lock being improved and flares weakened so that instead of renderring you immune to missiles they just threw them off enough so that a flare + hard bank would be needed to avoid them. No more popping off a flare then performing a head on bombing run against AA. [/quote]