Forum Overview
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Battlefield 2
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More on the 1.2 patch.
[quote name="Fussbett"][quote name="Fabsy"]We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible. Here is a quick run down of just some of the issues we have been working on. - Helicopter now carry 8 missiles rather than 14 - TV-Guided missile now have a shorter range - Hit points on all air vehicles has been reduced - AA missile lock has been improved - Support kits have had their primary weapons adjusted for accuracy - Sniper kits have had their primary weapons adjusted for accuracy - Anti-Tank kits have had their primary weapons adjusted for accuracy - "Dolphin Diving" is no longer possible - Players can no longer jump and shoot at the same time - "Prone Spamming" is now fixed - "Sprint exploit" is now fixed - The Sa80 weapon has been improved - The G3A3 weapon has been improved - Reload while sprinting has been enabled - Chinese and MEC APCs can now shoot through penetrable materials - Damage decreased for the M134 - Medic defibrillator paddles have been adjusted. They now reload while not in use. We'll be announcing further additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.[/quote] Here are the additional changes: <li>Server search filters now work properly <li>All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key. <font color="yellow">:)</font> <li>Mines can no longer be destroyed with other explosives <li>Flash bang effect radius decreased <font color="yellow">:)</font> <li>Added unlocks for Sniper and AT kits <font color="yellow">:)</font> <font color="yellow">:)</font> <font color="yellow">:)</font> <li>Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. <li>Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. <li>Fixed a bug whereby non-xpack mods cannot use xpack shaders. <li>Fixed bug in TV guided missiles of Havoc helicopter <li>Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased <font color="yellow">:)</font> <li>APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials. <li>Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). <li>Performance gain found in static mesh rendering. <font color="yellow">:)</font> <li>Detonation radius from grenade launcher explosions has been reduced. <li>Grenade launcher projectiles now have a minimum time before arming. <li>UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it. <font color="yellow">:)</font> <font color="yellow">:)</font> <font color="yellow">:)</font> <li>Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available. <li>Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.[/quote]