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NetHack
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You're thinking about Nethack the wrong way
[quote name="Daverd"]Nethack is not (really) a game that's meant to be beaten. If it was an RPG where you were expected to play through from start to finish and then stop playing forever, then yes -- not having a save feature would be pretty retarded. However, Nethack provides a high score list for a reason, and the high score list is really the whole point of the game. Tetris, Pac-Man, Asteroids, or any score-driven game wouldn't be fun if you could quicksave at any time and keep playing for hours without it getting too hard to play. Neither would Nethack.[/quote]