Forum Overview
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Gamerasutra
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I can't stand seeing the models head jerk back in response to a direct head shot
[quote name="Worm"][quote name="FABIO"]1. Is the inaccuracy still in effect in iron sights mode? The crosshair disappears so it's kind of hard to tell.[/quote] I don't know exactly what you mean here. I think it makes it a little more acurate but generally works as a limited zoom. [quote]2. Maybe this is an SB question, but do you aim the top of the sight at the enemy, or where the sight meets the gunbarrel?[/quote] I've been using the top of the sight in the game. [quote]or what, but it feels like BF1942 again with the feeling that you're "directing harm" at the enemy more than blowing them away. I didn't get this with BF:V, but it feels like it's creeping back here. [/quote] I went right from recently starting BF1942 to BF2 just now, so it seems pretty great to me. I know exactly what you mean. I've gotten my ass kicked by medics bringing back a stupid support guy with full health/armor so many times. I'd like to see a damage tweak, hopefully they're doing something like that. [quote]BF:V seemed to eliminate bullets dropping over distance, something that made sniping ungodly difficult in BF:1942, so maybe that's it (would explain the seeming weakness in sniping here).[/quote] [quote]the reimplementation of gravity acting on bullets,[/quote] They <a href="http://www.gamespot.com/pc/action/battlefield2/preview_6127034-3.html">eliminated scope drifting</a> in this game, if that's what you're talking about. I don't know about gravitational pull though. Sniping just seems like it's minimal damage except for head shots, with the upgraded sniper rifle this seems the same, even though you can drop a car with a good shot from it. [/quote]