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Gamerasutra
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Re: Here's one for, primarily for INC, but still wide-open to everyone
[quote name="I need clarification"][quote name="Senor Barborito"]If you had to pick a poison, would it be: <a href="http://www.tulrich.com/geekstuff/chunklod.html">Chunked LOD</a> <a href="http://www.gamasutra.com/features/20000228/ulrich_01.htm">Adaptive Quadtrees</a> or <a href="http://www.llnl.gov/graphics/ROAM/roam.pdf">ROAM</a>? My vote's on Chunked LOD or Adaptive Quad depending on your situation (I don't think much of ROAM). Your call? --SB[/quote] Dude, I dunno. I haven't worked with a terrain engine since I'82, and we all know how that turned out. Everything I've worked on lately has been all polygonal mesh. As are most games these days. Certainly almost all console games. I guess flight sims and maybe MMORPGs on PCs are using terrain engines, though, huh? I don't want to revive a debate that was won decisively by consoles about seven years ago, but console gaming is where it's at. If you're into that kind of debate, though, can I recommend <A HREF = "http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list">GDAlgorithms</A>? This sort of stuff goes on all the time there, apparently. [/quote]