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Re: More KERGAY analysis
[quote name="Bill Dungsroman"][quote name="Damocles"]That's why Shadowrun did it best. You drew on both internal and external resources- internal for normal stuff, external for spells that are simply too taxing to do without help. (Whether from expendable gimcracks, various magical focii, rituals, or pooling together in magic circles of various types). It also didn't rely on "saving throws" or any bullshit like that... if the spell wasn't travelling through physical space, and most didn't, you couldn't dodge it unless either a)you were a mage that could counter it or b)a mage was covering you. Spells travelling through the astral plane got you <i>from the inside out</i>. (Which made for nicely gruesome magic, as it should be.)[/quote] Likey. When did Shadowrun come out, anyway? I missed it. I like that system, though. I always found the D&D fighter kit, Wizard Slayer silly. "I AM A SLAYER OF WIZARDS!! I HATH SLAIN ME A SCORE IF IT WERE ONE AND SHALL SLAY SCORES MORE ERE I DYE" Sure pal, come swing your fruity sword at me while I cook your goddamn brain in its helmet. Now, if you've got coverage from another wizard, that makes sense. It's what I liked about BG2, what many hated, those high-level wizard battles. <I>One</I> wizard could kill an unprepared party of <I>six</I>; that's how it should be. [quote name="Damocles"]It sucks, by the way. Neocron, AO, Matrix Online... where the FUCK is the Shadowrun MMORPG that should be owning all of these? Shadowrun is by far the best system I've seen for integrating magic and tech and storytelling and combat and hacking and everyfuckingthingelse, and would make for the best MMORPG ever. Yet MS is sitting on the rights. Morons.[/quote] Ditto. But hey, save some prayer for us whut don't fancy them MMORPGs, will you? A BG2-scale Shadowrun game would r0xor, methinks. BDR [/quote]