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Here's you: This argument is gay -- I can't stop typing!!!
[quote name="Fussbett"][quote name="Damocles"][quote name="Fussbett"][quote name="Damocles"]I've played Beatmania. It doesn't. The process of laying down tracks and building a song in both games easily eclipses Beatmania, where you only play one role.[/quote] One role of playing all the notes thrown at you, from multiple intruments, yes. "Turning on" tracks? Gay. If I play Freq/Amp poorly, the song merely gets quieter. Playing Beatmania poorly results in a comedically bad sounding song. Each note you hit is a sample in the song, not a potential trigger to continue the song along it's course. If you hit that note wrong, it gets played wrong, but THEN, when you get better, the song starts sounding better. Until one day you pull it off perfectly and impress the hell out of yourself. That's player gratification that money can't buy, son.[/quote] Have you even played Frequency, or did you just watch somebody? The notes aren't just triggers, off-timed note hits will sound off-timed, as I found out the first time I tried Fear Factory on the hardest mode.[/quote] Does Frequency differ from Amplitude greatly in that regard? I have only a rental acquaintance with Freq, but I own and have finished Amp and am CERTAIN that you cannot off-time samples in Amplitude. Wrongly timed notes go "ZZZAP", and slightly off notes get rounded off to sound perfectly in time. If this is different in Freq then I apologize for lumping it in with (the apparently inferior) Amp. Everyone told me they are identical in gameplay. [quote]For that matter, it also takes more skill than just proper timing. Keeping up a multiplier, planning out a route, and handling playing one track, switching tracks, then playing something utterly different requires some thought. [/quote] YES. YES. YES. Beatmania is purity and simplicity. You versus the notes, and nothing more. Now you're getting it. Also, Beatmania constant changes up what you're playing despite your assertion that you play only "one thing", so Freq/Amp doesn't have a lock on the concept of the instant pattern switch, nor the spanning of different parts of a song. [quote name="Damocles"] [quote name="Random Bemani fan"]I believe Konami released the first edition back in early 1998, but I'm not sure. I do know for sure that it is and has been extremely popular ever since then. I've been able to find what I've decided is the best arcade edition yet, which is the Beatmania 2 machine. It's got a widescreen monitor, fat tower tweeters, two subs in front of your feet and lots of other little controls to make it feel like you're controlling a club. The in-game video is actually real video in this one too, compared to the previous Beatmanias' jaggy flashing pictures. <i>Konami has released this version for the PS2, although I'm a little disappointed at the fact that they chose to release the new controller at a price more expensive than the game, and <b>make the game only partially playable without it.</b></i>[/quote] You're the Beatmania fan... so what functionality <i>did</i> they remove for people without the controller?[/quote] In the Beatmania II DX (which I assume the reader is speaking of, though he misnamed it) series, which is the series that came to the PS2, the arcade featured 7 keys and the turntable. In the PS2 version, you can elect to use the 7 key version on your control, or chose to use the "classic" 5 key style, which I assume this guy is deeming "partially playable" because it's lopping off 2 notes from the arcade version. [quote name="Damocles"]...and that's just a quick Google.[/quote] The masses have spoken! Beatmania demands the special controller, American Idol is a great show, and The Sims is the best computer game of all time. Maybe my opnions are wrong? No. The world is full of dilettantes. My supporting argument is from "<a href="http://www.gamefaqs.com/console/psx/review/R4753.html" target="erik">Erik</a>" [quote name="Erik"]1 HG great, carries double the amount of points a normal great would have. Next is the the table color.(the background when u r playing the game)u can actually change the color!!cool!!next is the screen which u chooses the song.[/quote] Though I may not understand Erik, I think we can all agree that if this retarded child can manage to play and enjoy Beatmania, so can you. [quote]Anyway, as I said in another part of the thread, this argument is gay, simply because Beatmania and Freq/Amp aren't mutually exclusive any more than Beatmania and Samba are mutually exclusive. The Bemani games benefited from the seperation of instruments that is intrinsic to Amplitude, and nobody at Harmonix would deny Bemani's influence. Just accept that Americans can make music games too and move on.[/quote] This angle you pushing onto me is really weird. It's not my position that the American devs are inferior, or that these new games have sullied the historical significance of Beatmania, it's that Freq/Amp are for the lower classes, the mainstream, the dabblers. Beatmania is for fortunate, gifted snobs like myself. Because it's a better game. I'm not even asking you to come over to my side. Just know that what I say is true.[/quote]