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Fussbett: "I hate you, because my argument sucks"
[quote name="Damocles"][quote name="Fussbett"][quote name="Damocles"]I've played Beatmania. It doesn't. The process of laying down tracks and building a song in both games easily eclipses Beatmania, where you only play one role.[/quote] One role of playing all the notes thrown at you, from multiple intruments, yes. "Turning on" tracks? Gay. If I play Freq/Amp poorly, the song merely gets quieter. Playing Beatmania poorly results in a comedically bad sounding song. Each note you hit is a sample in the song, not a potential trigger to continue the song along it's course. If you hit that note wrong, it gets played wrong, but THEN, when you get better, the song starts sounding better. Until one day you pull it off perfectly and impress the hell out of yourself. That's player gratification that money can't buy, son.[/quote] Have you even played Frequency, or did you just watch somebody? The notes aren't just triggers, off-timed note hits will sound off-timed, as I found out the first time I tried Fear Factory on the hardest mode. They can't be just triggers, actually, because then you couldn't REMIX THEM. Yes, the song will sound quieter because you haven't layed down the track in question and moved on to another one, but the track itself will sound bad. I'll admit it doesn't feature the "poor/good/great/excellent" grading system, but that doesn't strike me as a dealbreaker any more than it lacking the "pose" stuff from Samba makes it lacking. Trackswitching means that you play the entire song, instead of one part (whether scattered throughout the various instruments or not). It's exactly like laying down tracks, which makes it closer to the feel of real music production than anything Konami has produced. For that matter, it also takes more skill than just proper timing. Keeping up a multiplier, planning out a route, and handling playing one track, switching tracks, then playing something utterly different requires some thought. [quote name="Fussbett"][quote name="Damocles"] Don't bother. It's pointless without the specialized controller.[/quote] The game is just fine with a normal controller. You're setting an internet record for being most wrong in one day.[/quote] Nice assertion there, I can see why you're such a gifted rhetorician. It's contradicted by a simple google search for "beatmania without controller", however. From one Bemani <a href="http://atarilabs.com/meat/2000/1201_bemani.shtml">fan</a>: [quote name="Random Bemani fan"]I believe Konami released the first edition back in early 1998, but I'm not sure. I do know for sure that it is and has been extremely popular ever since then. I've been able to find what I've decided is the best arcade edition yet, which is the Beatmania 2 machine. It's got a widescreen monitor, fat tower tweeters, two subs in front of your feet and lots of other little controls to make it feel like you're controlling a club. The in-game video is actually real video in this one too, compared to the previous Beatmanias' jaggy flashing pictures. <i>Konami has released this version for the PS2, although I'm a little disappointed at the fact that they chose to release the new controller at a price more expensive than the game, and <b>make the game only partially playable without it.</b></i>[/quote] You're the Beatmania fan... so what functionality <i>did</i> they remove for people without the controller? Here's another one from the <a href="http://www.gameforms.com/letters/letters.php?236">letters page at Gameforms</a>: [quote name="John Hummel from Gameforms"][quote name="a bitchy letter writer"]...Dance Dance Revolution and one or two $150+ metal pads - Sure, it's possible to play with the standard PSX controller or a soft pad, but it stinks. If you don't want to worry about the pad missing a few steps in the middle of the song, this is the only way to go. <b>The same basic tenet applies to most of the other Bemani games (Beatmania IIDX, Guitar Freaks, Pop'n'Music) as well - they're barely worth playing without Konami's whiz-bang controllers.</b>[/quote] I think you've got the point there. The cost of a game isn't the expensive part - it's the controller. The Silent Scope games simply would not be as fun without the sniper rifle in your hands. On the other hand, <b>without the special controller, the game just isn't as much fun.</b> If you're going to look like a total idiot with a maraca, may as well spend the money to make sure it's going to work.[/quote] Oh, and although I'm the first to admit they're unreliable as hell, here's a <a href="http://www.gamefaqs.com/console/psx/review/R20964.html">gamefaqs review</a> of 3rd mix: [quote name="gamefaqs reviewer"]Playing the game with a standard controller is very difficult and playing with the first model BeatMania controller is not much better. You should invest in either one of the 2 controllers mentioned above. Although you can pass “Luv To Me†with a standard controller, it’s very difficult, and not very fun either. <b>Without the right controller, the game play would get about a 6 out of 10; it really makes that much difference.</b> [/quote] ...and that's just a quick Google. Anyway, as I said in another part of the thread, this argument is gay, simply because Beatmania and Freq/Amp aren't mutually exclusive any more than Beatmania and Samba are mutually exclusive. The Bemani games benefited from the seperation of instruments that is intrinsic to Amplitude, and nobody at Harmonix would deny Bemani's influence. Just accept that Americans can make music games too and move on.[/quote]