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Re: Interesting.
[quote name="foogla"][quote name="Bill Dungsroman"][quote name="foogla"]Any 25th level Wizard exhausting his 1st level slots before his higher level slots ist pretty much dead (death by stupidity). You always exhaust your 9th and higher slots (Timestop and Disjunction), 6th and then 3rd level slots (counterspelling/debuffing with Greater Dispelling and Dispell Magic) unless metamagic feats are involved. Or in other words: you have no idea what you are talking about.[/quote] Oooh, hol' on thar, podner. I take my 25th level mage (PnP or in, say, <I>Throne of Bhaal</I>) into some dungeon <I>du jour</I>. Let's say it's sufficiently small to take in one go, no resting required. What, I'm going to Time Stop the door guards? Save the Magic Missiles for the Tanar'ri at the top of the tower? Seems to me the very time sequence of a high-level mage entering a dungeon/tower/mystical locker room would be using the lower-level stuff on the small potatoes in the periphery, and saving (purposely, even) Ze Big Guns on whatever screaming horrors await further in. BDR [/quote] Sorry I was assuming that Wizard was part of a Party. Anything you'd want to waste a lowerlevel spell on gets munched by the Fighter, Cleric and Thief. Your Wizard should also have enough Items and/or permanent Spells/effects to take care of that shit. Wich leaves endboss/semi endboss fights. CRs up to clvl-10 = fodder (no spells necesary), CRs up to clvl-2 = speedbumps (one or two buffs), CRs higher than your clvl = Timestop targets. Solitary Wizards of that caliber should still be capapble of dishing out more with items than with lowlevel spells.[/quote]