Forum Overview
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Rants
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Re: AD&D and computer games
[quote name="FABIO"][quote name="laudablepuss"] I have no idea what you're talking about with spell points being more believable and less gay. [/quote] Spell points sort of act like endurance for casting magic: your character's capacity to channel a certain amount of magical energy through his being before he needs to rest up (I need to go visit a strip club pronto to cancel out the gayness contained in that one sentence). More powerful spells require more energy and exhaust the caster more. The whole D&D memorizing spells thing is gay because it makes no god damn sense. You forget the spell upon casting it and need to rememorize it? Oh but I memorized this spell five times (???), so I can cast it five times before I totally forget it and have to hit the books again? I've run ot of magic missiles, but I can still possess enough energy to cast an umpteenth level hurfburfdumbledorf's prismatic wall? Huh? [quote]Fabio, those other games were lots more realistic than AD&D. Lots of people played them and enjoyed them. And finally, after watching people gradually abandon the game, somebody got around to updating AD&D into the D&D 3rd Ed rules, which I just can't say enough good things about. Lots more options than just wacking stuff, an incredibly flexible character system, and a sensible way to handle magic and magic items. That's why I was really excited about NWN and this new expansion pack (which I've played a little of now, and it's good but not great). It's worth taking a look at the new rules if you haven't already.[/quote] If I hadn't given up the whole hobby by the time I was 15 I just might do that. Has anyone here seriously read the Champions sourcebook? I think this must be the fourth time I've pimped it to this group, but the system was so detailed and flexible you could make ANY character for ANY genre out of the points system: a cybernetic superhero who begins to die if he's out of his armor, a time travelling mage who's familiar allows his to travel between dimensions and talk to ardvarks, a hulk-like character who SMASHES whenever he drinks yoohoo out in sunlight, whatever, just fork over the points and it can happen. Combat was great too: turns divided into phases (sort of like Starfleet battles, only with one-twentieth the complexity) with faster characters acting more often, actions take endurance, stats determined wether you were merely stunned or unconcious or dead, regain stun and endurance points at the end of every turn, blah blah. Speaking of Starfleet battles, that was a ridiculously complex game that screamed for a PC version. How are the ones they've released so far? The demo I tried was buggy as hell, and realtime seemed too much for something so complex. I would have been happy with just an exact recreation of the board game with all those tables and crap being automated behind the scenes.[/quote]