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[quote name="FABIO"]Fuck D&D. Games should strike a balance between realism and ease of play/comprehension. Out of the half a dozen PnP I've played, Trade West's Star Wars RPG had the simplest rules and while it didnt allow for huge levels of customization or realism, it was very streamlined and let the game flow at a fast pace and never get bogged down as someone flipped through the rulebooks to find the Psyker handbook so they could look up stat table III.A.13. The H.E.R.O system (which the superhero system Champions was based one) was detailed and realistic out the wahzoo, defining details right down to how far back each hit knocked you and wether or not you'd smash through the wall behind you. And unless I missed the super deluxe detailed version of AD&D, there were a lot more tactical options during H.E.R.O than just choosing which spell to cast or saying "I whack this orc with my hammer". A lot of rules to memorize, yet detailed and realistic (somehow though it was still easier to keep track of than AD&D, probably due to every power and ability being based off the same basic mathmatical formula, and the fact that it only ONE GOD DAMN TYPE OF DICE). AD&D benefits from neither simplicity or realism, liked MM just pointed out. Freedom Force is a great example of an action/strategy/RPG based off a great PnP system. Almost everything that's used D&D for the past few years has been pretty much an overly complex version of Diablo.[/quote]