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Re: Turn based tactical combat that doesn't suck?
[quote name="No Body"]If you don't have a problem with a generic fantasy setting, I'd suggest Age of Wonders and/or Age of Wonders 2. Both games are fit a good number of your requirements, although the focus of them is on the combination of tactical combat and nation (kingdom, whatever) management. The emphasis is definitely on combat, however. The nation management section's complexity is somewhat less than that of Civilization. Both 1 and 2 are fundamentally the same game. The first is quite cheap ($5-10, check the bargain bin), so you could probably treat buying it like buying a demo disc, only you get a whole game. The second is prettier and is a good deal more refined than the first, but costs more. Also, be warned that the first game's multiplayer is unstable (it tends to desynch and then lock up), and, being an older game, it is harder to find opponents. The major thing they lack is a random-map generator, but both come with a substantial number of non-campaign scenarios. --No Body[/quote]