Forum Overview
::
Are Games Art?
::
Answer
[quote name="Senor Barborito"][quote name="Chairman Mao"][quote name="Senor Barborito"]You can't expect great things from mud and twigs of the 11th century, so all you need is pass/fail, and pass will occasionally escalate into the odd moment of true brilliance. Better yet, rank on a scale of one to ten and kept the neural network chugging at it until it can consistently produce 8.5s that look reasonably different.[/quote] Wait; for this to continue this point needs to be made clear: Are you proposing that the machine be able to recognize the moment of true brilliance, or some external judge?[/quote] I'm proposing that weighted averages and network topology be adjusted as the human external judges demand at first, so as to maximize the value its output gets from them, then the machine pass/fail input 'in the wild' on it's own allowing it to review and tweak (propagate architectural deltas specific to a locale) thousands of towns/millions of square miles of countryside generated by the heuristics strong-AI system without any fear of the system wildly fucking up. Sometimes the results won't be terribly scenic or lovely, but they'll at least be passable and sometimes brilliant. --SB [/quote]