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Are Games Art?
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Re: Holy fuck. I never, ever, EVER thought I would see that.
[quote name="Entropy Stew"][quote name="Senor Barborito"][quote name="Monty Cantsin"][quote name="Monty Cantsin"]Couldn't. Not. Respond. I actually posted a reply to this article in the Avault forums. Fuck. I hate the internet. /mc[/quote] Also, as a side note, I finally have a computer that can run Morrowind. And lo and behold, it's fucking great. Senor Barborito, I was wrong and you were right. If this doesn't remind you of the episode where Fonzie apologizes to Richie you just aren't paying enough attention. /mc[/quote] Jesus I want to print this out and frame it or something - and I seriously don't mean that in a gloating way. It's more to say that I attach greater significance to it than any diploma (or lack thereof). Anyways, thanks. Yeah, it's good game - and to be honest now that I've had several months to sit back and think about it, it's hugely flawed. Nevertheless it's an important step, just like the less-flawed Privateer was. So I'm immediately off and thinking to the next step - how do we pull off something bigger and even more interesting (and ultimately less flawed in a systemic sense) world than the 2.5 square miles Morrowind gave us? If we're ever going to break that barrier humans are going to have to have to be at least mostly removed from the content equation - not just in the geometry development, but even in geometric-theme development. 'Interesting' and 'original' are going to have to be codified so that every village, every town, is as slightly different from the rest of the world as Balmora was from the other towns of Morrowind. Simultaneously this system would, as a natural consequence, enable the creation of infinite amounts of detail. It's the second largest challenge game design is facing, outside of the Turing Test of completely automating story-generation (which is what my professor was into). --SB[/quote] Actually, I expect that both problems are <a href="http://info.astrian.net/jargon/terms/a/AI-complete.html">AI-complete</a>. The problem domain for both lies in the creative process, which computers suck at. Given the progress made so far in the last 30 years, I don't expect to be playing a game with an original, gorgeous, creative, coherent auto-generated world withinin my lifetime. I do, however, think Final Fantasy game plots could be reduced to an O(log log n) algorithm, where n = hours of gameplay. -/ES/-[/quote]