Forum Overview
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System Shlock 2
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Huh? Redux
[quote name="Damocles"][quote name=FABIO]Respawning wasn't much of an issue in SS1 with me I guess because unlike SS2, it didn't rely solely on total immersion[/quote] For a game that didn't rely on total immersion, it did a spectacular job of it (for the time). I [b]lived on that station[/b]while I was playing System Shock. I'm hard pressed to find anything that is [i]more[/i] immersive. And, yes, the lack of respawning helped. Dead maintainance robots aren't going to get back up and attack again as soon as you exit the room unless there's a damned good reason. Hmm, come to think of it, wasn't there a room/device/whatever in System Shock that served as a monster generator until you blew it up/turned it off? THAT is what System Shock 2 was lacking. Hell, by putting it on a switch, you could easily have the player turn it on to farm nanites and turn it off to walk around without getting jumped by zombies. woo.[/quote]