Forum Overview
::
Gamerasutra
::
That was easily the stupidest thing you have ever written
[quote name="Senor Barborito"][quote name="Monty Cantsin"]But I love how "Korean" has become shorthand for "mindless" in the context of real-time strategy. Interesting that I've never heard anyone complain about "mindless" Koreans being too easy to beat. No, somehow their trivial, predictable, repetitive, so-simple-a-monkey-could-do-it strategies have magically "broken" the game is such a way that occidental crybabies all over the world are no longer <i>capable of playing it</i>. Not because they <i>couldn't</i> if they wanted to, oh no. It's because the game is no longer fun. Yeah, well guess what? Playing tennis against Pete Sampras is also not going to be fun. Because while you're modelling shins Pete Sampras is hitting balls, while you're arguing politics Sampras is hitting balls, while you're sleeping late he's hitting balls, while you're idly picking at a piece of dead skin on the back of your neck and wondering what to have for dinner he's on the fucking tennis court hitting goddamn balls. This is how you get good at a fucking game in case you haven't noticed - you figure out what you have to do to win and you do it.[/quote] HI YES WOULD YOU LIKE TO ORDER THE XL STRAWMAN OR THE XXL STRAWMAN YOU FUCKING ASSUMPTIVE GODDAMN MORON? Here's the problem with the Korean gameplayers on Blizzard.Net - they were first to champion the reduction of Blizzard's simplistic <i>rock/paper/scissors</i> game mechanics down to mindless algorithm execution. Rote algorithm execution is <b>NOT</b> strategy - chess is strategy. The point at which a game loses any intellectual appeal from explorations of positional combinations and devolves into unabashed clicking of buttons in a certain predetermined sequence as quickly as possible is the point at which the game has ceased to be fun in an objective and inarguable sense. That's game, set, and match for this debate right there, you motherfucking pompous jackass. [quote]Any game played at a high enough level is going to be boring to a patzer, which is what these whining douchebags are. Boo hoo! He beat me by hitting the ball to a place I can't reach <i>over and over again</i>. How is that fun? Maybe if you could figure out how to return a fucking serve the game wouldn't appear to be so "broken". Hitting the ball hard isn't the <i>point</i> of tennis, it's the point at which tennis <i>begins</i>. If you're playing someone who can hit hard then being able to hit hard is the entry fee you have to muster before the actual game, the deep game, the interesting high-level game even starts. In an RTS, clicking fast and knowing what beats what is the exact same thing. [/quote] I played tennis and chess each several times a week for years. Tennis is a mental game about position and outwitting your opponent - recombination creates a functionally infinite number of tennis moves much as chess does. There is a game played at a high level because of these infinite possibilities. In Warcraft 3 or Starcraft any player with the right build order and unit production order who can click faster than you will beat you <i>every last goddamn time</i> no matter what you do, end of story. [quote]Jesus, who complains about clicking in a <i>computer game</i> for godsake? Do you complain about button pushing in Virtual Fighter? Aw, he just pushed the buttons faster than me. Yeah, well sort of, I guess. Awww, he knows the combos, he knocked me down and took the football, he memorized the dictionary, he studied openings, he bet more than I could afford, he practiced, he worked, he won. Let me let all you rts-dilettante, Korean-hating motherfuckers in on a little secret: you weren't out-clicked, you were out-played. You don't have to like it, but please shut up about it. /mc[/quote] There comes a point in the game where it literally comes down to who can push the unit production buttons faster because absolutely every 'good' player uses the same build order, the same units, and the same strategy (RUSH). At this point the game is reduced to an exercise in who can click faster and this is exactly what happened to Starcraft. There is no 'outplayed' when there is only one viable strategem. --SB There are plenty of people who can push buttons faster than me in Virtua Fighter, but NOBODY out of (~20 opponets/day avg * 1day/week * 4weeks/month * 5 months = ~400) has ever beaten me at the game even once.[/quote]