Forum Overview
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Are Games Art?
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Re: I PRAY FOR YOUR DEATH!
[quote name="Bill Dungsroman"][quote name="FABIO"][quote name="Lufteufel"] Enemies would even spawn behind you in cleared dead-ends, meaning they would've had to teleport in. It totally ruined the continuity for me. SS2 was actually playable with anti-spawn and anti-degrade cheats, but I still wouldn't say it was worth the $20 I paid for it.[/quote] Yeah I caught many an enemy teleporting in from nowhere in a flash of light. I thought about reassessing the game with those cheat, but then I realized that the game's engine is just too darn clunky to simulate any sort of action or gun play (I know it's not supposed to be DOOM, but not being jerky and having everything made up of obviously triangles would have helped). Plus the retarded skill system preventing you from using most of the stuff you picked up. In the first game you could use a bunch of different weapons and plant a dozen different types of bombs everywhere for some mayham. Also throw in that the original had large groups of cyborgs you could blow to hell. SS2 there were only TWO points in the entire game where you encountered more than 2 enemies at once (when 5 zombies attacked you after blowing up the egg shuttles and the corridor leading to the brain). I'm really not liking this trend of fancier 3D graphics equalling less enemies encountered at once in my FPS games. Remember all those psi powers that boosted your stats for 30 seconds? Why bother with those if you never run into tough fights of more than 2 enemies at a time? Stupid.[/quote] Don't bother. There are still spawns even with the cheats, like that one where a zombie comes through the door every ten seconds while you try to blow those fucking turrets up. I gave up shortly after that. SS2 blows. [/quote]