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This seems pretty shallow
[quote name="Am I missing something?"]Build carbonium mines on everything to keep those topped out, keep planting power plants around your HQ. Gun towers seem terribly inefficient and not worth the infrastructure. Just plop a portal on every patch and build multiple layers of walls to delay monsters until you can get there since your mech is a hundred times more efficient at killing than your automated defenses. There's no big incentive to keep expanding. Research isn't tied to resources like Factorio. Instead it's capped ridiculously low by the comm center limit, and you just sit around twiddling your thumbs while said capped research timer counts down. I got by with a single patch of each non-corbonium resource since they produce all you need in the amount of time you're forced to wait for bottlenecked research. These guys really want to take their gorgeous destruction engine and apply it to an RTS, but don't seem to know how to structure a satisfying RTS.[/quote]