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Ok, tried the demo
[quote name="Zuckerberg's shrink"]Just seems like a smoother Gladius with paper thin complexity. Like they just transferred all the jank from technical to the mechanics. The most ridiculously linear tech tree in a 4X game ever. Each side apparently only has 3 combat units. Not 3 <b>classes</b> of units like melee/ranged/siege, but the 3 same units all game. All tech research just gives them stat bonuses or a new cooldown ability. Zero thought was put into the economy mechanics. Each resource production building provides +1 of a certain resource and all cost exactly the same, but there is a market you can always sell stuff for 1-4 water each so there is never any reason to build water production buildings. Some buildings say they need to be next to a certain building but they actually don't so the tooltip is just wrong?[/quote]