Forum Overview
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Galactic Civilizations
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One major new great addition is "core worlds".
[quote name="pinback"]GalCiv 3 was tiresome (at least when I played it) because you had to play the little hex-tile jigsaw minigame to build stuff on every planet. The limited nature of some planets at least kept it from turning into "build everything everywhere", but it was still a constant interruption in gameplay. 4 introduces "core worlds", which are the high-quality worlds where you have to do the jigsaw puzzle in, but other colonized planets in range just provide stuff (and are supported by) the core worlds. Low-quality planets basically become resource mines your main planets pull from, and it keeps you from having to micromanage every dumb-ass planet. It does encourage colony-spamming, because as long as you can support them, hey, go grab everything. But in a world where 4X designers seem to think we want more micro shit and tiny decisions about which thing we want 1% more of every turn, this is a refreshing turn in the other direction. In my first play-through I was wondering why I wasn't being asked what I wanted to build on Mars, and once I found out, I was thankful and impressed. I always liked that Brad, you know? [/quote]