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Re: Is Magic Carpet a shooter?
[quote name="Ice Cream Jonsey"][quote name="Entropy Stew"]I'm going to say yes, if only to put it on the same list as Hexen and bury it further. -/ES/- You must really hate Hexen to rank it lower than Shogo. I guess Shogo at least looked ok?[/quote] I missed anything relating to anime completely. I think Shogo was the first anything I ever experienced that was even remotely anime. I think I was also automatically looking forward to every Monolith release at that point. But yes, the reason I hate Hexen is because of the hub based level design: There is a good friend of mine that makes text games and in a few of them one of the gameplay elements is learning by dying. I have struggled to play those games of his. I don't have the mindset to play the same thing over and over again. I could have what I am about to say totally wrong and if so, I apologize to Hexen - I seem to recall that you had to keep going over areas you had been to before in order to progress. And I don't want to say that this is "lazy" - that term gets misused. But I do think it's bullshit. I don't want to see the same level ever again once I'm finished with it. A 90s shooter level should be like a Tinder date. I get that it was probably a stroke of genius on the part of the guys that made it but I'd rather have a 5 hour game with no repeats than a 10 hour game where I have to go back over stuff. I really disliked Hexen. (But back then even when you hated a game you still played it for hours. Now there are games I love, games I genuinely enjoy(ed) playing like the new Shadow Warrior and the Shadowrun games and I look at my gameplay stats and it's like 1.9 hours.) Was Magic Carpet primarily a 3D0 game? I have this memory of not ever having it. The 3D0 is one of the few consoles (SNES, Nintendo 64, PS3) that I never got. I try to get them all, at least for a little while, when they reach garage sale prices. ICJ[/quote]