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Re: Sure! It applies to every competitive game, to one extent or another.
[quote name="Entropy Stew"][quote name="Dream Cast"]I kind of want to pretend I was talking about playing Street Fighter against the computer, but I'm afraid the top of your head might fly off like the lid of a cartoon teapot so I'll try to be serious. Most competitive games either have ways to materially limit your opponent's options, ie <s>zoning</s> spamming dragon punches, or are (un)balanced in such a way that viable options are limited to begin with. It's harder to put someone in a corner when they can sidestep (or do a million other things), is what I was trying to say, just like it's easier to tell whether or not a monster can hit you from where he's standing in Doom, and precisely where you could move to stymie him (behind any other monster, for example). I certainly didn't mean to imply that Street Fighter sucks as a multiplayer game compared to Virtua Fighter the same way Doom does compared to Quake, just that a 2D FPS can share some of the advantages of a 2D fighting game, and maybe even bask in some of the reflected validity?[/quote] I think you're trying to stretch out some metaphors that don't really apply. 1. 3D fighters don't usually utilize the vertical axis anywhere near as much as a 2D fighter. You generally stay grounded except for small hops and when you're juggling dudes. So, still mostly 2D. 2. 3D fighters have walls, corners, and ring outs. I'm not aware of any 1-hit loss elements in 2d fighters that work like a ring out. 3. 2D and 3D in fighting games refers to the axes of movement available, not the rendering tech. Most 2D fighters made today are using polygons. 4. 2D and 3D fighters have a wildly different feel gameplay-wise. I think you're trying to argue this for 2.5D shooters, but are somehow ignorant of the fact that 2.5D is just shitty 3D born entirely of hardware constraints. 5. How dare you compare shitty 2.5D rendering engines to my beautiful 2D fighting games <b>top of head flies off</b> 6. 2.5D as an aesthetic aged like milk. 2D games still look great, even to the point that shit tons of games are still made entirely with sprites. -/ES/-[/quote]