Forum Overview
::
Sigil
::
It's not the 2D graphics that make Doom great, it's the 2D gameplay.
[quote name="Dream Cast"]You can't aim up or down in Doom because, like all great 2D shooters, it's not about aiming - it's about evading. Every enemy attack in Doom can be dodged. Even the grunts, with their hitscan guns, will lock on to your position a fraction of a second before pulling the trigger; as long as you displace in time, they won't touch you. If enemies appeared on the automap, you could play the entire game from a top-down perspective, where it would soon become clear what you're really dealing with is a geometry puzzle (not unlike Street Fighter II, another game I don't think you were crazy about). Doom is navigating irregular 2D planes of varying complexity and hazards, avoiding a large quantity and variety of enemies (each of which move at different speeds, and launch projectiles that travel at different speeds), threading the needle while prioritizing targets and weaving in and out of optimal range for your own weapons (shotgun pellets spread, rockets do splash damage, the chainsaw continues doing damage as long as contact is maintained, etc). Quake today is a lot more like Doom was at the time, since there's no longer any limit to the number of enemies (and number of TYPES of enemies) you can throw at the player in a custom map, but individual enemies still take more damage, more precision, and more time to kill, resulting in a more offensively-focused game. Add in the 3D environmental navigation and you're closer to no-hitboxes Virtua Fighter than graph paper dolls Street Fighter. Another thing Quake is way better at today than it was at the time: looking pretty! <img src="https://i.imgur.com/tDaNAcW.jpg"> It's not as much fun as Doom, in the same way that 3D Tetris is never as good as the real thing, but it might actually be more fun to BEHOLD. <img src="https://i.imgur.com/yeeKdhR.jpg"> The enemies are still fucking ugly, though.[/quote]