Forum Overview
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Zork I: The Great Underground Empire
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An analysis of Zork's "holding" limits.
[quote name="Geryki"]<a href="http://blog.zarfhome.com/2017/08/your-load-is-too-heavy-zork-deep-reading.html">Linky</a> <img src="https://1.bp.blogspot.com/-Hiqfe6nBYd0/WaeHjqS34WI/AAAAAAAAAIU/CKXyKddl6WEJ31pe2oHKPEDyT1BYABJ0ACLcBGAs/s1600/too-many.jpeg"> [quote]The clear reading of this code (as the screenshot says) is that the inventory limit in Zork 1 is random, not a fixed number of items. Each item you pick up makes it more likely that you'll hit a "holding too many things" error. But since it's a random chance, you can just try again -- it might work next time. This was passed around in a commentary cloud of "This game was unfair," "games in the 80s were terrible," and so on. (See this NeoGAF thread, for example.) This is fascinating! I played Zork, as I played all the Infocom games, and I didn't remember this inventory detail. It felt dimly familiar when I was reminded of it, though. Research time![/quote] More at the link. [/quote]